Skills
sass css node.js html git jquery three.js javascript npm canvas
npm sass canvas javascript node.js html three.js jquery git css
jquery node.js canvas npm javascript three.js git sass css html
javascript html jquery npm sass three.js canvas node.js git css
css node.js three.js html canvas git javascript jquery npm sass
node.js npm css html javascript canvas git sass three.js jquery
three.js sass npm css git canvas node.js javascript jquery html
canvas node.js npm git css sass jquery html javascript three.js
Latest in my blog

In a previous post I talked about how I started to learn Three.js during my #100DaysOfCode challenge. Here I want to describe the whole process: what I learned, what issues I had and some resources I gathered that I wish I had when I started. I became very curious about complicated 3d animation on the web and really wanted to learn how to create those amazing effects myself. After a little digging I found out that it is best to utilize the WebGl API.
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How hard is it to code every day if you love programming and learning new technology? Turns out it is pretty hard. There is always something important or urgent to do, you are tired after work, you want to relax or you are just choosing to do something else. It’s hard to progress fast as a software developer if you don’t put in the time and actually code. I’ve been taking some time off from work and coding in general, so I needed to create this new habit to code everyday and get excited about my projects all over again.
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